jeffreyab: (Traveller)
Jeff Beeler ([personal profile] jeffreyab) wrote2008-04-06 11:43 am

Traveller - Striker

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An example of how my favourite roleplaying game and mega novel Traveller is played. This is an example of a mercenary attack on a defended planet. For other players note that Happy Fun Ball makes a planetside landing at the end which is against High Guard rules. Ahh the fun of Traveller!

[identity profile] tlatoani.livejournal.com 2008-04-07 05:39 pm (UTC)(link)
I just had people generate them at the first session (or whenever they came in) and I'd intervene to prevent completely crappy characters. I've run a LOT of Traveller -- probably more than any other game down through the years.

[identity profile] jeffreyab.livejournal.com 2008-04-07 06:46 pm (UTC)(link)
Have you seen the new Mongoose version?

It goes back to the little book days but in generating you have more choices and have the option to pick skills packages.

http://www.mongoosepublishing.com/home/series.php?qsSeries=51

[identity profile] tlatoani.livejournal.com 2008-04-07 06:57 pm (UTC)(link)
Hmm. Looks like it's got some good stuff -- Events and Mishaps for example. We use the MegaTraveller system, which does skills etc once per year in generation.

[identity profile] rbradakis.livejournal.com 2008-04-08 01:09 pm (UTC)(link)
I think I'll reply at this level.

Wow, there's been a lot of updates to Traveller since I played. I was playing in the 1985-1988 era. Which, of course, meant mostly Little Black Books. I don't think I ever played MegaTraveller, but I think we used the Mercenary rulebook towards the end.

The early character generation would result in character death too easily, after hours of creating a character, and before starting an adventure. So, since I was a hobby programmer, and so were my gaming friends to some extent, I wrote software to their (ever-changing) spec instead of generating characters one day. I wonder if I still have that. It was in Kaypro BASIC, IIRC.