jeffreyab: (Traveller)
[personal profile] jeffreyab
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An example of how my favourite roleplaying game and mega novel Traveller is played. This is an example of a mercenary attack on a defended planet. For other players note that Happy Fun Ball makes a planetside landing at the end which is against High Guard rules. Ahh the fun of Traveller!
Date: 2008-04-06 04:43 pm (UTC)

From: [identity profile] rbradakis.livejournal.com
Oh dude, you had me at Ace of Spades!

I used to play Traveller. I had to write a couple of auto-evolutionary character generators in the early 80s, though. Because spending hours creating a character and then discovering that he was crap more or less sucked.
Date: 2008-04-07 04:08 pm (UTC)

From: [identity profile] jeffreyab.livejournal.com
What sorts of campaigns were you in?


I mostly rolled up characters and my last roleplaying was using the Fifth Frontier War rules.
Date: 2008-04-07 05:39 pm (UTC)

From: [identity profile] tlatoani.livejournal.com
I just had people generate them at the first session (or whenever they came in) and I'd intervene to prevent completely crappy characters. I've run a LOT of Traveller -- probably more than any other game down through the years.
Date: 2008-04-07 06:46 pm (UTC)

From: [identity profile] jeffreyab.livejournal.com
Have you seen the new Mongoose version?

It goes back to the little book days but in generating you have more choices and have the option to pick skills packages.

http://www.mongoosepublishing.com/home/series.php?qsSeries=51
Date: 2008-04-07 06:57 pm (UTC)

From: [identity profile] tlatoani.livejournal.com
Hmm. Looks like it's got some good stuff -- Events and Mishaps for example. We use the MegaTraveller system, which does skills etc once per year in generation.
Date: 2008-04-08 01:09 pm (UTC)

From: [identity profile] rbradakis.livejournal.com
I think I'll reply at this level.

Wow, there's been a lot of updates to Traveller since I played. I was playing in the 1985-1988 era. Which, of course, meant mostly Little Black Books. I don't think I ever played MegaTraveller, but I think we used the Mercenary rulebook towards the end.

The early character generation would result in character death too easily, after hours of creating a character, and before starting an adventure. So, since I was a hobby programmer, and so were my gaming friends to some extent, I wrote software to their (ever-changing) spec instead of generating characters one day. I wonder if I still have that. It was in Kaypro BASIC, IIRC.

Date: 2008-04-07 04:00 pm (UTC)

From: [identity profile] ltmurnau.livejournal.com
Neat. I liked the use of the "Traveller" font for the "Alert" signal.

Ijust traded for the Striker miniatures rules (included in the Traveller Classic Games book) and the Striker II rules as well. Now if only I had the time, space models and opponents to play...
Date: 2008-04-07 04:07 pm (UTC)

From: [identity profile] jeffreyab.livejournal.com
I have a copy of the rules that were part of the Star Viking era myself and the same lack of opponents.

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Jeff Beeler

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